This prevents these units from being targeted by certain off-map abilities. Weapon cooldown reduced from 0.25 to 0.125 seconds.ĭirect-fire units firing from the fog of war will no longer reveal the terrain they are on. Scatter ratio and offset reduced from 0.85/0.65 to 0.35/0.25 Reload time increased from 1 to 2 seconds. Horizontal traverse speed reduced from 160 to 100. Now fires low angle shells to match the maximum elevation of its weapon.Īccuracy reduced from 0.8/0.625/0.6 to 0.6/0.5/0.4Īrea of effect damage set to 5.675 damage with no drop-off. Rate of fire reduced by 0.125 seconds adjusts back to pre-1.2.0 update status.īarrage projectiles now ignores collisions up to 75% during its flight due to the Bishop’s low angle of fire. High-Altitude bomber plane health increased from 280 to 480.Īnti-Air – Wirbelwind, M16 Quad Half-track, FlakvierlingĪutocannons – 8 Rad, 250/9 20mm, Crusader AA Strafe plane health reduced from 280 to 240. Shells per HE barrage with Artillery Saturation increased from 7 to 8 Shells per HE barrage increased from 4 to 6 You can find more information on our new update cadence for PC in our 2023 PC Roadmap releasing soon. Today’s update (1.2.3) will address some outstanding issues from the release of Emerald Bear (1.2.0) and make some tuning adjustments to multiplayer balance. New screenshots are below.Moving forward, our team will be releasing a smaller and more focused tuning update after every major PC release. Players can level up as they gain experience in Theater of War mode as they can in the game's campaign and competitive multiplayer modes, with progression persistent and tied to your profile. It's on Steam and you can start to share some of that stuff." We want to give them an opportunity to continue to play CoH1 and maybe play CoH2 at the same time. "But they're long-term fans and we want to keep rewarding them. "While we're trying to ship CoH2 as well. "It's a substantial effort, both in terms of cost and people," Duffy explained. Indeed Relic recently moved the game's servers, which were run on Quazal and bought by Ubisoft in 2010, to Steam. That's a way for us to continue to support development of the game years and years later."Ĭompany of Heroes, released in 2006, is still played by a healthy and loyal fanbase. And this gives them an opportunity to play new content. We've got guys who've play against the AI with their friends for years and years and years. We've never really supported our long-term co-op or comp stomp players. "We'd like to make these pretty substantial packs of co-op scenarios, challenges and AI battles, which are scripted battles on existing maps. "That means new commanders, later war units and new battles players haven't experienced that take place in different parts of the war," Company of Heroes 2 game director Quinn Duffy told Eurogamer. In 1942, for example, the battle lines will look different than they did in 1941. The idea is that you're carried geographically across the front. Relic intends to build on the Theater of War with downloadable content post-launch, taking players through the years of the conflict. The Theater of War is designed to give experienced players a challenge, so is tuned particularly tough, but you can adjust the difficulty level. The other challenged us to destroy a number of German encampments dotted across the map within a set time limit. One saw us defending a control point against increasingly powerful waves of German attacks. At a recent event we played a number of these missions. Each revolves around battles from a particular year of the war, and features unique units and special abilities that reflects the strategy used by the armies at the time.Ĭompany of Heroes 2 comes with the Theater of War 1941 pack, which features Soviet and German missions (each faction has nine unique missions included). It's a series of additional single-player and co-op challenges and missions set on the Eastern Front. Relic Entertainment has unveiled the Theater of War mode for World War 2 real-time strategy game Company of Heroes 2.
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